https://www.w3schools.com/cpp/
C++ is a programming language.
C++ is used to create computer programs.
Our "Show C++" tool makes it easy to learn C++, it shows both the code and the result.
#include <iostream>
using namespace std;
int main() {
cout << "Hello World!";
return 0;
}
Run example »
Click on the "Run example" button to see how it works.
We recommend reading this tutorial, in the sequence listed in the left menu.
C++ is an object oriented language and some concepts may be new. Take breaks when needed, and go over the examples as many times as needed.
Learn by examples! This tutorial supplements all explanations with clarifying examples.
C++ is a cross-platformed language that can be used to create sophisticated high-performance applications.
C++ was developed by Bjarne Stroustrup at Bell labs in 1979, as an extension to the C language.
C++ gives programmers a high level of control over system resources and memory.
The language was updated 3 major times in 2011, 2014, and 2017 to C++11, C++14, and C++17.
C++ is one of the world's most popular programming languages.
C++ can be found in today's operating systems, Graphical User Interfaces, and embedded systems.
C++ is an object oriented language which gives a clear structure to programs and allows code to be reused, lowering development costs.
C++ is portable and can be used to develop applications that can be adapted to multiple platforms.
C++ is fun and easy to learn!
This tutorial will teach you the basics of C++.
It is not necessary to have any prior programming experience.
Get Started »To start using C++, you need two things:
There are many text editors and compilers to choose from. In this tutorial, we will use an IDE (see below).
An IDE (Integrated Development Environment) is used to edit AND compile the code.
Popular IDE's include Code::Blocks, Eclipse, and Visual Studio. These are all free, and they can be used to both edit and debug C++ code.
Note: Web-based IDE's can work as well, but functionality is limited.
We will use Code::Blocks in our tutorial, which we believe is a good place to start.
You can find the latest version of Codeblocks at http://www.codeblocks.org/downloads/26.
Download the mingw-setup.exe
file, which will install the text editor with
a compiler.
Let's create our first C++ file.
Open Codeblocks and go to File > New > Empty File.
Write the following C++ code and save the file as myfirstprogram.cpp
(File > Save File as):
#include <iostream>
using namespace std;
int main() {
cout << "Hello World!";
return 0;
}
Don't worry if you don't understand the code above - we will discuss it in detail in later chapters. For now, focus on how to run the code.
In Codeblocks, it should look like this:
Then, go to Build > Build and Run to run (execute) the program. The result will look something to this:
Hello World!
Process returned 0 (0x0) execution time : 0.011 s
Press any
key to continue.
Congratulations! You have now written and executed your first C++ program.
When learning C++ at W3Schools.com, you can use our "Run Example" tool, which shows both the code and the result. This will make it easier for you to understand every part as we move forward:
Code:
#include <iostream>
using namespace std;
int main() {
cout << "Hello World!";
return 0;
}
Result:
Hello World!
Let's break up the following code to understand it better:
#include <iostream>
using namespace std;
int main() {
cout << "Hello World!";
return 0;
}
Run example »
Line 1: #include <iostream>
is a
header file library that lets us work with input and output objects, such as
cout
(used in line 5). Header files add functionality to C++ programs.
Line 2: using namespace std
means that we can use names for objects and variables from the
standard library.
Don't worry if you don't understand how #include <iostream>
and using namespace std
works. Just think of it as something that (almost) always appears in your program.
Line 3: A blank line. C++ ignores white space.
Line 4: Another thing that always appear in a C++ program, is int main()
. This is called a
function. Any code inside its curly brackets {}
will be executed.
Line 5: cout
(pronounced "see-out") is an
object used to output/print text. In our example it will output "Hello World".
Note: Every C++ statement ends with a semicolon ;
.
Note: The body of int main()
could also been written as:
int main () { cout << "Hello World! "; return 0;
}
Remember: The compiler ignores white spaces. However, multiple lines makes the code more readable.
Line 6: return 0
ends the main function.
You might see some C++ programs that runs without the standard namespace library. The using namespace std
line can be omitted and replaced with the std
keyword,
followed by the ::
operator
for some objects:
It is up to you if you want to include the standard namespace library or not.
The cout
object, together with the <<
operator, is used to output values/print text:
#include <iostream>
using namespace std;
int main() {
cout << "Hello World!";
return 0;
}
Run example »
You can add as many cout
objects as you want. However, note that it does not insert a new line at the end of the output:
#include <iostream>
using namespace std;
int main() {
cout << "Hello World!";
cout << "I am learning C++";
return 0;
}
Run example »
To insert a new line, you can use the \n
character:
#include <iostream>
using namespace std;
int main() {
cout << "Hello World! \n";
cout << "I am learning C++";
return 0;
}
Run example »
Tip: Two \n
characters after each other will create a blank line:
#include <iostream>
using namespace std;
int main() {
cout << "Hello World! \n\n";
cout << "I am learning C++";
return 0;
}
Run example »
Another way to insert a new line, is with the endl
manipulator:
#include <iostream>
using namespace std;
int main() {
cout << "Hello World!" << endl;
cout << "I am learning C++";
return 0;
}
Run example »
Both \n
and endl
are used to break lines.
However, \n
is used more often and is the preferred way.
Comments can be used to explain C++ code, and to make it more readable. It can also be used to prevent execution when testing alternative code. Comments can be singled-lined or multi-lined.
Single-line comments start with two forward slashes (//
).
Any text between //
and the end of the line
is ignored by the compiler (will not be executed).
This example uses a single-line comment before a line of code:
This example uses a single-line comment at the end of a line of code:
Multi-line comments start with /*
and ends with */
.
Any text between /*
and */
will be ignored by
the compiler:
/* The code below will print the words Hello World!
to the screen, and it is
amazing */
cout << "Hello World!";
Run example »
Variables are containers for storing data values.
In C++, there are different types of variables (defined with different keywords), for example:
int
- stores integers (whole numbers), without decimals, such as 123 or -123double
- stores floating point numbers, with decimals, such as 19.99 or -19.99char
- stores single characters, such as 'a' or 'B'.
Char values are surrounded by single quotesstring
- stores text, such as "Hello World".
String values are surrounded by double quotesbool
- stores values with two states:
true or falseTo create a variable, you must specify the type and assign it a value:
type variable = value;
Where type is one of C++ types (such as int
), and
variable is the name of the variable (such as x or
myName). The equal sign is used to assign values to the variable.
To create a variable that should store a number, look at the following example:
Create a variable called myNum of type int
and assign it the value 15:
int myNum = 15;
cout << myNum;
Run example »
You can also declare a variable without assigning the value, and assign the value later:
Note that if you assign a new value to an existing variable, it will overwrite the previous value:
int myNum = 15; // myNum is 15
myNum = 10; // Now myNum is 10
cout << myNum; // Outputs 10
Run example »
However, you can add the const
keyword if
you don't want others (or yourself) to override existing values (this will declare the
variable as "constant", which means unchangeable and read-only):
const int myNum = 15; // myNum will always be 15
myNum = 10; // error:
assignment of read-only variable 'myNum'
Run example »
A demonstration of other data types:
int myNum = 5;
// Integer (whole number without decimals)
double myFloatNum = 5.99;
// Floating point number (with decimals)
char myLetter = 'D';
// Character
string myText = "Hello";
// String (text)
bool
myBoolean = true; // Boolean (true or
false)
You will learn more about the individual types in the Data Types chapter.
The cout
object is used together with the <<
operator to display variables.
To combine both text and a variable, separate them with the <<
operator:
To add a variable to another variable, you can use the +
operator:
To declare more than one variable of the same type, you can use a comma-separated list:
All C++ variables must be identified with unique names.
These unique names are called identifiers.
Identifiers can be short names (like x and y) or more descriptive names (age, sum, totalVolume).
The general rules for constructing names for variables (unique identifiers) are:
int
) cannot be used as namesYou have already learned that cout
is used to output (print) values. Now we will use cin
to get user input.
cin
is a predefined variable that reads data from the keyboard with the extraction operator (>>
).
In the following example, the user can input a number, which is stored in the
variable x
. Then we print the value of x
:
int x;
cout << "Type a number: "; // Type a number and
press enter
cin >> x; // Get user
input from the keyboard
cout << "Your number is: " << x;
// Display the input value
Run example »
cout
is pronounced "see-out". Used for output, and uses the insertion operator (<<
)
cin
is pronounced "see-in". Used for input, and uses the extraction operator (>>
)
In this example, the user needs to input two numbers, and then we print the sum:
int x, y;
int sum;
cout << "Type a number: ";
cin >> x;
cout << "Type another number: ";
cin >>
y;
sum = x + y;
cout << "Sum is: " << sum;
Run example »
As explained in the Variables chapter, a variable in C++ must be a specified data type:
int myNum = 5;
// Integer (whole number)
float myFloatNum = 5.99;
// Floating point number
double myDoubleNum = 9.98; // Floating point number
char myLetter = 'D';
// Character
bool
myBoolean = true; // Boolean
string myText = "Hello";
// String
Run example »
The data type specifies the size and type of information the variable will store:
Data Type | Size | Description |
---|---|---|
int |
4 bytes | Stores whole numbers, without decimals |
float |
4 bytes | Stores fractional numbers, containing one or more decimals. Sufficient for storing 7 decimal digits |
double |
8 bytes | Stores fractional numbers, containing one or more decimals. Sufficient for storing 15 decimal digits |
boolean |
1 byte | Stores true or false values |
char |
1 byte | Stores a single character/letter/number, or ASCII values |
Use int
when you need to store a whole number without decimals, like 35 or 1000, and float
or double
when you need a
floating point number (with decimals), like 9.99 or 3.14515.
float
vs. double
The precision of a floating point value indicates how many digits the value can have
after the decimal point.
The precision of float
is only six or seven
decimal digits, while double
variables have a precision
of about 15 digits. Therefore it is safer to use double
for most calculations.
A floating point number can also be a scientific number with an "e" to indicate the power of 10:
A boolean data type is declared with the bool
keyword and can only take the values true
or false
. When the value is returned, true
= 1
and false
= 0
.
bool isCodingFun = true;
bool isFishTasty = false;
cout << isCodingFun;
// Outputs 1 (true)
cout << isFishTasty; // Outputs 0 (false)
Run example »
Boolean values are mostly used for conditional testing, which you will learn more about in a later chapter.
The char
data type is used to store a
single character. The character must be
surrounded by single quotes, like 'A' or 'c':
Alternatively, you can use ASCII values to display certain characters:
Tip: A list of all ASCII values can be found in our ASCII Table Reference.
The string
type is used to store a sequence of characters (text).
This is not a built-in type, but it behaves like one in its most basic usage. String values must be surrounded by double quotes:
string greeting = "Hello";
cout << greeting;
To use strings, you must include an additional header file in the source
code, the <string>
library:
// Include the string library
#include <string>
// Create a string variable
string greeting = "Hello";
// Output string value
cout << greeting;
Run example »
You will learn more about strings, in our C++ Strings Chapter.
Operators are used to perform operations on variables and values.
The value is called an operand, while the operation (to be performed between the two operands) is defined by an operator:
Operand | Operator | Operand |
---|---|---|
100 | + | 50 |
In the example below, the numbers 100 and 50 are operands, and the
+
sign is an operator:
Although the +
operator is often used to add together two values, like in the example above, it can also be used to add together a variable and a value, or a variable and another variable:
int sum1 = 100 + 50;
// 150 (100 + 50)
int sum2 = sum1 + 250; // 400 (150 + 250)
int sum3 = sum2 + sum2; // 800 (400 + 400)
Run example »
C++ divides the operators into the following groups:
Arithmetic operators are used to perform common mathematical operations.
Operator | Name | Description | Example | Try it |
---|---|---|---|---|
+ | Addition | Adds together two values | x + y | Try it » |
- | Subtraction | Subtracts one value from another | x - y | Try it » |
* | Multiplication | Multiplies two values | x * y | Try it » |
/ | Division | Divides one value from another | x / y | Try it » |
% | Modulus | Returns the division remainder | x % y | Try it » |
++ | Increment | Increases the value of a variable by 1 | ++x | Try it » |
-- | Decrement | Decreases the value of a variable by 1 | --x | Try it » |
Assignment operators are used to assign values to variables.
In the example below, we use the assignment operator (=
)
to assign the value 10 to a variable called x:
The addition assignment operator (+=
) adds a value to a variable:
A list of all assignment operators:
Operator | Example | Same As |
---|---|---|
= | x = 5 | x = 5 |
+= | x += 3 | x = x + 3 |
-= | x -= 3 | x = x - 3 |
*= | x *= 3 | x = x * 3 |
/= | x /= 3 | x = x / 3 |
%= | x %= 3 | x = x % 3 |
&= | x &= 3 | x = x & 3 |
|= | x |= 3 | x = x | 3 |
^= | x ^= 3 | x = x ^ 3 |
>>= | x >>= 3 | x = x >> 3 |
<<= | x <<= 3 | x = x << 3 |
Comparison operators are used to compare two values:
Operator | Name | Example |
---|---|---|
== | Equal to | x == y |
!= | Not equal | x != y |
> | Greater than | x > y |
< | Less than | x < y |
>= | Greater than or equal to | x >= y |
<= | Less than or equal to | x <= y |
Logical operators are used to determine the logic between variables or values:
Operator | Name | Description | Example |
---|---|---|---|
&& | Logical and | Returns true if both statements are true | x < 5 && x < 10 |
|| | Logical or | Returns true if one of the statements is true | x < 5 || x < 4 |
! | Logical not | Reverse the result, returns false if the result is true | !(x < 5 && x < 10) |
Strings are used for storing text.
A string
variable contains a collection of characters surrounded by double quotes:
Create a variable of type string
and assign it a value:
string greeting = "Hello";
To use strings, you must include an additional header file in the source
code, the <string>
library:
// Include the string library
#include <string>
// Create a string variable
string greeting = "Hello";
Run example »
The +
operator can be used between strings to add them together to make a new
string. This is called concatenation:
string firstName = "John ";
string lastName = "Doe";
string fullName =
firstName + lastName;
cout << fullName;
Run example »
Note that we added a space after firstName to create a space between John and Doe on output.
A string in C++ is actually an object, which contain functions that can perform certain operations on strings. For example, the length of a string can be found with the length()
function:
string txt = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
cout << "The length of the txt
string is: " << txt.length();
Run example »
You can access the characters in a string by referring to its index number
inside square brackets []
.
This example prints the first character in myString:
Note: String indexes start with 0: [0] is the first character. [1] is the second character, etc.
This example prints the second character in myString:
To change the value of a specific character in a string, refer to the index number, and use single quotes:
string
myString = "Hello";
myString[0] = 'J';
cout << myString;
//
Outputs Jello instead of Hello
Run example »
It is possible to use the extraction operator >>
on cin
to display a string entered by a user:
string firstName;
cout << "Type your first name: ";
cin >>
firstName;
// get user input from the keyboard
cout << "Your name is: " <<
firstName;
// Type your first name: John
// Your name is: John
However, cin
considers a space (whitespace, tabs, etc) as a terminating
character, which means that it can only display a single word (even if you type
many words):
string fullName;
cout << "Type your full name: ";
cin >>
fullName;
cout << "Your name is: " <<
fullName;
// Type your full name: John Doe
// Your name is: John
From the example above, you would expect the program to print "John Doe", but it only prints "John".
That's why, when working with strings, we often use the getline()
function to read a line of text. It takes cin
as the first parameter, and the string
variable as second:
string fullName;
cout << "Type your full name: ";
getline (cin, fullName);
cout << "Your name is: " <<
fullName;
// Type your full name: John Doe
// Your name is: John Doe
Run example »
WARNING!
C++ uses the +
operator for both addition and concatenation.
Numbers are added. Strings are concatenated.
If you add two numbers, the result will be a number:
If you add two strings, the result will be a string concatenation:
string x = "10";
string y = "20";
string z = x + y; // z will be 1020 (a string)
Run example »
If you try to add a number to a string, an error occurs:
string x = "10";
int y = 20;
string z = x + y;
You might see some C++ programs that runs without the standard namespace library. The using namespace std
line can be omitted and replaced with the std
keyword,
followed by the ::
operator
for string
(and cout
) objects:
#include <iostream>
#include <string>
int main() {
std::string greeting = "Hello";
std::cout
<< greeting;
return 0;
}
Run example »
It is up to you if you want to include the standard namespace library or not.
C++ has many functions that allows you to perform mathematical tasks on numbers.
The max(x,y)
function can be used to find the highest value of x and
y:
And the min(x,y)
function can be used to find the lowest value of
x
and y:
Other functions, such as sqrt
(square root), round
(rounds a number) and log
(natural logarithm), can be found in the <cmath>
header
file:
// Include the cmath library
#include <cmath>
cout <<
sqrt(64);
cout << round(2.6);
cout << log(2);
Run example »
A list of other popular Math functions (from the <cmath>
library) can be found in the table below:
Function | Description |
---|---|
abs(x) | Returns the absolute value of x |
acos(x) | Returns the arccosine of x, in radians |
asin(x) | Returns the arcsine of x, in radians |
atan(x) | Returns the arctangent of x, in radians |
cbrt(x) | Returns the cube root of x |
ceil(x) | Returns the value of x rounded up to its nearest integer |
cos(x) | Returns the cosine of x, in radians |
cosh(x) | Returns the hyperbolic cosine of x, in radians |
exp(x) | Returns the value of Ex |
expm1(x) | Returns ex -1 |
fabs(x) | Returns the absolute value of a floating x |
fdim(x, y) | Returns the positive difference between x and y |
floor(x) | Returns the value of x rounded down to its nearest integer |
hypot(x, y) | Returns sqrt(x2 +y2) without intermediate overflow or underflow |
fma(x, y, z) | Returns x*y+z without losing precision |
fmax(x, y) | Returns the highest value of a floating x and y |
fmin(x, y) | Returns the lowest value of a floating x and y |
fmod(x, y) | Returns the floating point remainder of x/y |
pow(x, y) | Returns the value of x to the power of y |
sin(x) | Returns the sine of x (x is in radians) |
sinh(x) | Returns the hyperbolic sine of a double value |
tan(x) | Returns the tangent of an angle |
tanh(x) | Returns the hyperbolic tangent of a double value |
Very often, in programming, you will need a data type that can only have one of two values, like:
For this, C++ has a bool
data type, which can take the values true
(1) or false
(0).
A boolean variable is declared with the bool
keyword and can only take the values true
or false
:
bool isCodingFun = true;
bool isFishTasty = false;
cout << isCodingFun;
// Outputs 1 (true)
cout << isFishTasty; // Outputs 0 (false)
Run example »
From the example above, you can read that a true
value returns 1
, and false
returns 0
.
However, it is more common to return boolean values from boolean expressions (see below).
A Boolean expression is a C++ expression that returns a boolean value: 1
(true) or 0
(false).
You can use a comparison operator, such as the greater than (>
) operator to find out if an expression (or a variable) is true:
int x = 10;
int y = 9;
cout << (x > y); // returns 1 (true), because 10 is higher than 9
Run example »
Or even easier:
In the examples below, we use the equal to (==
) operator to evaluate an expression:
int x = 10;
cout << (x == 10); // returns 1 (true), because the value
of x is equal to 10
Run example »
Booleans are the basis for all C++ comparisons and conditions.
You will learn more about conditions (if...else) in the next chapter.
C++ supports the usual logical conditions from mathematics:
You can use these conditions to perform different actions for different decisions.
C++ has the following conditional statements:
if
to specify a block of code to be executed, if a specified condition is trueelse
to specify a block of code to be executed, if the same condition is falseelse if
to specify a new condition to test, if the first condition is falseswitch
to specify many alternative blocks of code to be executedUse the if
statement to specify a block of
C++ code to be executed if a condition is true
.
if (condition) {
// block of code to be executed if the
condition is true
}
Note that if
is in lowercase letters. Uppercase letters (If or IF) will generate an error.
In the example below, we test two values to find out if 20 is greater than
18. If the condition is true
, print some text:
We can also test variables:
In the example above we use two variables, x and y,
to test whether x is greater than y
(using the >
operator). As x is 20, and y is 18, and we know that 20 is greater than 18, we print to the screen that "x is greater than y".
Use the else
statement to specify a block of code to be executed if the condition is false
.
if (condition) {
// block of code to be executed if the
condition is true
} else {
// block of code to be executed
if the condition is false
}
int time = 20;
if (time < 18) {
cout << "Good
day.";
} else {
cout << "Good
evening.";
}
// Outputs "Good evening."
Run example »
In the example above, time (20) is greater than 18, so the condition is false
.
Because of this, we move on to the else
condition and print to the screen "Good
evening". If the time was less than 18, the program would print "Good day".
Use the else if
statement to specify a new condition if the first condition is false
.
if (condition1) {
// block of code to be executed if
condition1 is true
} else if (condition2) {
// block of
code to be executed if the condition1 is false and condition2 is true
} else {
// block of code to be executed if the condition1 is false
and condition2 is false
}
int time = 22;
if (time < 10) {
cout << "Good
morning.";
} else if (time < 20) {
cout << "Good
day.";
} else {
cout << "Good evening.";
}
// Outputs "Good evening."
Run example »
In the example above, time (22) is greater than 10, so the first condition is false
. The next condition, in the
else if
statement, is also false
, so we move on to the else
condition since condition1 and condition2 is both false
- and print to the screen "Good
evening".
However, if the time was 14, our program would print "Good day."
If you have only one statement to execute, one for if
, and one for else
, you can put it all on the same line:
variable = (condition) ? expressionTrue :
expressionFalse;
Instead of writing:
int time = 20;
if (time < 18) {
cout << "Good
day.";
} else {
cout << "Good
evening.";
}
Run example »
You can simply write:
int time = 20;
string result = (time < 18) ? "Good day." : "Good evening.";
cout << result;
Run example »
Use the switch
statement to select one of many code blocks to be executed.
switch(expression) {
case x:
// code
block
break;
case y:
// code block
break;
default:
// code block
}
This is how it works:
switch
expression is evaluated once.case
.break
and default
keywords are optional, and will be described later in this chapterThe example below uses the weekday number to calculate the weekday name:
int day = 4;
switch (day) {
case 1:
cout << "Monday";
break;
case 2:
cout << "Tuesday";
break;
case 3:
cout << "Wednesday";
break;
case
4:
cout << "Thursday";
break;
case 5:
cout << "Friday";
break;
case 6:
cout << "Saturday";
break;
case 7:
cout << "Sunday";
break;
}
// Outputs "Thursday" (day 4)
Run example »
When C++ reaches a break
keyword, it breaks out of the switch block.
This will stop the execution of more code and case testing inside the block.
When a match is found, and the job is done, it's time for a break. There is no need for more testing.
A break can save a lot of execution time because it "ignores" the execution of all the rest of the code in the switch block.
The default
keyword specifies some code to run if there is no
case match:
int day = 4;
switch (day) {
case 6:
cout << "Today
is Saturday";
break;
case 7:
cout << "Today
is Sunday";
break;
default:
cout << "Looking
forward to the Weekend";
}
// Outputs "Looking forward to the Weekend"
Run example »
Note: The default keyword must be used as the last statement in the switch, and it does not need a break.
Loops can execute a block of code as long as a specified condition is reached.
The while
loop loops through a block of code as long as a specified condition is true
:
while (condition) {
// code block to be executed
}
In the example below, the code in the loop will run, over and over again, as long as
a variable (i
) is less than 5:
Note: Do not forget to increase the variable used in the condition, otherwise the loop will never end!
The do/while
loop is a variant of the while
loop. This loop will
execute the code block once, before checking if the condition is true, then it will
repeat the loop as long as the condition is true.
do {
// code block to be executed
}
while (condition);
The example below uses a do/while
loop. The loop will always be
executed at least once, even if the condition is false, because the code block
is executed before the condition is tested:
Do not forget to increase the variable used in the condition, otherwise the loop will never end!
When you know exactly how many times you want to loop through a block of
code, use the for
loop instead of a while
loop:
for (statement 1; statement 2; statement 3) {
// code block to be executed
}
Statement 1 is executed (one time) before the execution of the code block.
Statement 2 defines the condition for executing the code block.
Statement 3 is executed (every time) after the code block has been executed.
The example below will print the numbers 0 to 4:
Statement 1 sets a variable before the loop starts (int i = 0).
Statement 2 defines the condition for the loop to run (i must be less than 5). If the condition is true, the loop will start over again, if it is false, the loop will end.
Statement 3 increases a value (i++) each time the code block in the loop has been executed.
This example will only print even values between 0 and 10:
You have already seen the break
statement used in an earlier chapter of this tutorial. It was used to "jump out" of a switch
statement.
The break
statement can also be used to jump out of a
loop.
This example jumps out of the loop when i
is equal to 4:
The continue
statement breaks one iteration (in the loop), if a specified condition occurs, and continues with the next iteration in the loop.
This example skips the value of 4:
You can also use break
and continue
in while loops:
int i = 0;
while (i < 10) {
cout << i << "\n";
i++;
if (i == 4) {
break;
}
}
Run example »
int i = 0;
while (i < 10) {
if (i == 4) {
i++;
continue;
}
cout << i << "\n";
i++;
}
Run example »
Arrays are used to store multiple values in a single variable, instead of declaring separate variables for each value.
To declare an array, define the variable type, specify the name of the array followed by square brackets and specify the number of elements it should store:
string cars[4];
We have now declared a variable that holds an array of four strings. To insert values to it, we can use an array literal - place the values in a comma-separated list, inside curly braces:
string cars[4] = {"Volvo", "BMW", "Ford", "Mazda"};
To create an array of three integers, you could write:
int myNum[3] = {10, 20, 30};
You access an array element by referring to the index number.
This statement accesses the value of the first element in cars:
string cars[4] = {"Volvo", "BMW", "Ford", "Mazda"};
cout << cars[0];
// Outputs Volvo
Run example »
Note: Array indexes start with 0: [0] is the first element. [1] is the second element, etc.
To change the value of a specific element, refer to the index number:
cars[0] = "Opel";
string cars[4] = {"Volvo", "BMW", "Ford", "Mazda"};
cars[0] = "Opel";
cout << cars[0];
// Now outputs Opel instead of Volvo
Run example »
You can loop through the array elements with the for
loop.
The following example outputs all elements in the cars array:
string cars[4] = {"Volvo", "BMW", "Ford", "Mazda"};
for(int i = 0; i < 4;
i++) {
cout << cars[i] << "\n";
}
Run example »
You don't have to specify the size of the array. But if you don't, it will only be as big as the elements that are inserted into it:
string cars[] = {"Volvo", "BMW", "Ford"}; //
size of array is always 3
This is completely fine. However, the problem arise if you want extra space for future elements. Then you have to overwrite the existing values:
string cars[] = {"Volvo", "BMW", "Ford"};
string cars[] = {"Volvo", "BMW", "Ford",
"Mazda", "Tesla"};
If you specify the size however, the array will reserve the extra space:
string cars[5] = {"Volvo", "BMW", "Ford"}; //
size of array is 5, even though it's only three elements inside it
Now you can add a fourth and fifth element without overwriting the others:
string cars[3] = {"Mazda"};
string cars[4] = {"Tesla"};
Run example »
It is also possible to declare an array without specifying the elements on declaration, and add them later:
string cars[5];
string cars[0] = {"Volvo"};
string cars[1] = {"BMW"};
...
Run example »
A reference variable is a "reference" to an existing variable, and
it is created with the &
operator:
string food = "Pizza"; // food variable
string &meal = food;
// reference to food
Now, we can use either the variable name food
or the reference name meal
to refer to the food
variable:
string food = "Pizza";
string &meal = food;
cout << food << "\n";
// Outputs Pizza
cout << meal << "\n"; //
Outputs Pizza
Run example »
In the example above, the &
operator was used to create a reference variable.
But it can also be used to get the memory address of a variable, which is the
location of where the variable is stored on the computer.
When a variable is created in C++, a memory address is assigned to the variable. And when we assign a value to the variable, it is stored in this memory address.
To access it, use the &
operator, and the result will represent where the variable is stored:
Note: The memory address is in hexidecimal form (0x..). Note that you may not get the same result in your program.
References and Pointers (which you will learn about in the next chapter) are important in C++, because they give you the ability to manipulate the data in the computer's memory - which can reduce the code and improve the perfomance.
These two features are one of the things that make C++ stand out from other programming langues, like Python and Java.
You learned from the previous chapter, that we can get the memory
address of a variable by using the &
operator:
string food = "Pizza";
// A food variable of type string
cout <<
food; // Outputs the value of food (Pizza)
cout << &food; // Outputs the memory address of food (0x6dfed4)
Run example »
A pointer however, is a variable that stores the memory address as its value.
A pointer variable points to a data type (like int
or string
) of the same
type, and is created with the *
operator. The address of the variable you're working with is assigned to the pointer:
string food = "Pizza"; // A food variable
of type string
string* ptr =
&food; // A pointer variable, with the name
ptr, that stores the
address of food
// Output the value of food (Pizza)
cout << food << "\n";
// Output
the memory address of food (0x6dfed4)
cout << &food << "\n";
//
Output the memory address of food with the pointer (0x6dfed4)
cout <<
ptr << "\n";
Run example »
Create a pointer variable with the name ptr
, that points to a string
variable, by using the
asterisk sign
*
(string* ptr
).
Note that the type of the pointer has to match the type of the variable you're
working with.
Use the &
operator to store the memory address of the
variable called food
, and assign it to the pointer.
Now, ptr
holds the value of food
's memory address.
Tip: There are three ways to declare pointer variables, but the first way is preferred:
string* mystring; // Preferred
string *mystring;
string * mystring;
In the example above, we used the pointer variable to get the memory address of a variable
(used together with the &
reference operator). However, you can also
use the pointer to get the value of the variable, by using the *
operator
(the dereference operator):
string food = "Pizza"; // Variable declaration
string* ptr =
&food; // Pointer declaration
//
Reference: Output the memory address of food with the pointer (0x6dfed4)
cout <<
ptr << "\n";
//
Dereference: Output the value of food with the pointer (Pizza)
cout <<
*ptr << "\n";
Run example »
Note that the *
sign can be confusing here, as it does two different things
in our code:
You can also change the pointer's value. But note that this will also change the value of the original variable:
string food = "Pizza";
string* ptr = &food;
// Output the value
of food (Pizza)
cout << food << "\n";
// Output the memory address
of food (0x6dfed4)
cout << &food << "\n";
// Access the memory
address of food and output its value (Pizza)
cout << *ptr << "\n";
// Change the value of the pointer
*ptr = "Hamburger";
//
Output the new value of the pointer (Hamburger)
cout << *ptr << "\n";
//
Output the new value of the food variable (Hamburger)
cout << food << "\n";
Run example »
A function is a block of code which only runs when it is called.
You can pass data, known as parameters, into a function.
Functions are used to perform certain actions, and they are important for reusing code: Define the code once, and use it many times.
C++ provides some pre-defined
functions, such as main()
, which is used to
execute code. But you can also
create your own functions to perform certain actions.
To create (often referred to as declare) a function, specify the name of the function, followed by parentheses ():
void myFunction() {
// code to be executed
}
myFunction()
is the name of the functionvoid
means that the function does not have a
return value. You will learn more about return values later in the next chapterDeclared functions are not executed immediately. They are "saved for later use", and will be executed later, when they are called.
To call a function, write the function's name followed by two parentheses ()
and a semicolon ;
In the following example, myFunction()
is used to print a text (the action), when it is called:
Inside main
,
call
myFunction()
:
// Create a function
void myFunction() {
cout << "I just got executed!";
}
int main() {
myFunction(); // call the function
return 0;
}
// Outputs
"I just got executed!"
Run example »
A function can be called multiple times:
void myFunction() {
cout << "I just got executed!\n";
}
int main() {
myFunction();
myFunction();
myFunction();
return 0;
}
//
I just got executed!
// I just got executed!
// I just got executed!
Run example »
A C++ function consist of two parts:
void myFunction() { // declaration
//
the body of the function (definition)
}
Note: If a user-defined function, such as myFunction()
is declared after the main()
function,
an error will occur. It is because C++ works from top to bottom; which means that if the function is not declared above
main()
, the program is unaware of it:
int main() {
myFunction();
return 0;
}
void myFunction() {
cout << "I just got executed!";
}
// Error
Run example »
However, it is possible to separate the declaration and the definition of the function - for code optimization.
You will often see C++ programs that have function declaration above main()
,
and function definition below main()
. This will make the code
better organized and easier to read:
// Function declaration
void myFunction();
// The main method
int main() {
myFunction(); // call the function
return 0;
}
// Function definition
void myFunction() {
cout << "I just got executed!";
}
Run example »
Information can be passed to functions as a parameter. Parameters act as variables inside the function.
Parameters are specified after the function name, inside the parentheses. You can add as many parameters as you want, just separate them with a comma:
void functionName(parameter1, parameter2, parameter3) {
// code to be executed
}
The following example has a
function that takes a string
called fname as parameter.
When the function is called, we pass along a first name,
which is used inside the function to print the full name:
void myFunction(string fname) {
cout << fname << " Refsnes\n";
}
int main() {
myFunction("Liam");
myFunction("Jenny");
myFunction("Anja");
return 0;
}
// Liam Refsnes
// Jenny Refsnes
//
Anja Refsnes
Run example »
When a parameter is passed to the function, it is called an argument. So, from the example above: string fname
is a parameter, while Liam
, Jenny
and Anja
are arguments.
You can add as many parameters as you want:
void myFunction(string fname, int age) {
cout << fname << " Refsnes.
" << age << " years old. \n";
}
int main() {
myFunction("Liam", 3);
myFunction("Jenny", 14);
myFunction("Anja", 30);
return 0;
}
// Liam Refsnes. 3 years old.
// Jenny Refsnes. 14 years old.
// Anja Refsnes. 30 years old.
Run example »
Note that when you are working with multiple parameters, the function call must have the same number of arguments as there are parameters, and the arguments must be passed in the same order.
The void
keyword, used in the examples above, indicates that the
function should not return a value. If you
want the function to return a value, you can use a data type (such as int
,
string
, etc.) instead of void
, and use the return
keyword inside the function:
int myFunction(int x) {
return 5
+ x;
}
int main() {
cout << myFunction(3);
return 0;
}
// Outputs
8 (5 + 3)
Run example »
This example returns the sum of a function with two parameters:
int myFunction(int x, int y) {
return x + y;
}
int main()
{
cout << myFunction(5, 3);
return 0;
}
// Outputs 8 (5 + 3)
Run example »
You can also store the result in a variable:
int myFunction(int x, int y) {
return x + y;
}
int main() {
int z = myFunction(5, 3);
cout << z;
return 0;
}
// Outputs 8 (5 + 3)
Run example »
With function overloading multiple functions can have the same name with different parameters:
int myFunction(int x)
float myFunction(float x)
double
myFunction(double x, double y)
Consider the following example, which have two functions that adds numbers of different types:
int plusFuncInt(int x, int y) {
return x + y;
}
double plusFuncDouble(double x, double y) {
return x + y;
}
int main() {
int myNum1 = plusFuncInt(8,
5);
double myNum2 = plusFuncDouble(4.3, 6.26);
cout <<
"Int: " << myNum1 << "\n";
cout << "Double: " << myNum2;
return 0;
}
Run example »
Instead of defining two functions that should do the same thing, it is better to overload one.
In the example below, we overload the plusFunc
function to work for both integers
and doubles:
int plusFunc(int x, int
y) {
return x + y;
}
double plusFunc(double x, double y) {
return x + y;
}
int main() {
int myNum1 = plusFunc(83,
5);
double myNum2 = plusFunc(6.3, 5.2);
cout << "Int: " <<
myNum1 << "\n";
cout << "Double: " << myNum2;
return 0;
}
Run example »
Note: Multiple functions can have the same name as long as the number and/or type of parameters are different.
C++ is an object-oriented programming language.
Everything in C++ is associated with classes and objects, along with its attributes and methods. For example: in real life, a car is an object. The car has attributes, such as weight and color, and methods, such as drive and brake.
Attributes and methods are basically variables and functions that belongs to the class. These are often referred to as "class members".
A class is a user-defined data type that we can use in our program, and it works as an object constructor, or a "blueprint" for creating objects.
To create a class, use the class
keyword:
Create a class called "MyClass
":
class MyClass {
// The class
public:
// Access specifier
int myNum; //
Attribute (int variable)
string myString; //
Attribute (string variable)
};
class
keyword is used to create a class called MyClass
.public
keyword is an access specifier, which specifies that members (attributes and methods) of the class are accessible from outside the class. You will learn more about access specifiers later.
myNum
and a string variable myString
. When variables are declared
within a class, they are called attributes.;
.In C++, an object is created from a class. We have already created the class named MyClass
,
so now we can use this to create objects.
To create an object of MyClass
, specify the
class name, followed by the object name.
To access the class attributes (myNum
and myString
), use the dot syntax (.
)
on the object:
Create an object called "myObj
" and access
the attributes:
class MyClass { // The class
public:
// Access specifier
int myNum; //
Attribute (int variable)
string myString; //
Attribute (string variable)
};
int main() {
MyClass myObj;
// Create an object of MyClass
// Access attributes and set values
myObj.myNum
= 15;
myObj.myString = "Some text";
// Print attribute values
cout << myObj.myNum << "\n";
cout << myObj.myString;
return 0;
}
Run example »
You can create multiple objects of one class:
// Create a Car class with some attributes
class Car {
public:
string brand;
string model;
int
year;
};
int main() {
// Create an object of Car
Car carObj1;
carObj1.brand = "BMW";
carObj1.model = "X5";
carObj1.year = 1999;
// Create another object of Car
Car
carObj2;
carObj2.brand = "Ford";
carObj2.model =
"Mustang";
carObj2.year = 1969;
// Print
attribute values
cout << carObj1.brand
<< " " << carObj1.model << " " << carObj1.year << "\n";
cout <<
carObj2.brand << " " << carObj2.model << " " << carObj2.year << "\n";
return 0;
}
Run example »
Methods are functions that belongs to the class.
There are two ways to define functions that belongs to a class:
In the following example, we define a function inside the class, and we name
it "myMethod
".
Note: You access methods just like you access attributes; by creating an object of
the class and by using the dot syntax (.
):
class MyClass { // The class
public:
// Access specifier
void myMethod() { // Method/function
defined inside the
class
cout << "Hello World!";
}
};
int main() {
MyClass
myObj; // Create an object of MyClass
myObj.myMethod(); // Call the method
return 0;
}
Run example »
To define a function outside the class definition, you have to declare it
inside the class and then define it outside of the class. This is done by specifiying the
name of the class, followed the scope resolution ::
operator,
followed by the name of the function:
class MyClass { // The class
public:
// Access specifier
void myMethod(); // Method/function
declaration
};
// Method/function definition outside the class
void
MyClass::myMethod() {
cout << "Hello World!";
}
int main() {
MyClass
myObj; // Create an object of MyClass
myObj.myMethod(); // Call the method
return 0;
}
Run example »
You can also add parameters:
#include <iostream>
using namespace std;
class Car {
public:
int speed(int maxSpeed);
};
int Car::speed(int maxSpeed) {
return maxSpeed;
}
int main() {
Car myObj; // Create an object of Car
cout << myObj.speed(200); //
Call the method with an argument
return 0;
}
Run example »
A constructor in C++ is a special method that is automatically called when an object of a class is created.
To create a constructor, use the same name as the class, followed by
parentheses ()
:
class MyClass { // The class
public:
// Access specifier
MyClass() {
// Constructor
cout << "Hello World!";
}
};
int main() {
MyClass myObj; // Create an object of MyClass (this will call
the constructor)
return 0;
}
Run example »
Note: The constructor has the same name as the class, it is always public
, and it does not have any return value.
Constructors can also take parameters (just like regular functions), which can be useful for setting initial values for attributes.
The following class have brand
, model
and year
attributes, and a constructor with
different parameters. Inside the constructor we set the attributes equal to the
constructor parameters (brand=x
, etc). When we call the constructor
(by creating an object of the class), we pass parameters to the constructor, which will set the value of
the corresponding attributes to the same:
class Car { // The class
public: // Access specifier
string brand; // Attribute
string model; // Attribute
int year; // Attribute
Car(string x, string y, int z)
{ // Constructor with parameters
brand =
x;
model = y;
year = z;
}
};
int main() {
//
Create Car objects and call the constructor with different values
Car carObj1("BMW", "X5", 1999);
Car carObj2("Ford", "Mustang",
1969);
// Print values
cout << carObj1.brand << " "
<< carObj1.model << " " << carObj1.year << "\n";
cout <<
carObj2.brand << " " << carObj2.model << " " << carObj2.year << "\n";
return 0;
}
Run example »
Just like functions, constructors can also be defined outside the class.
First, declare the constructor inside the class, and then define it outside of the
class by specifying the name of the class, followed by the scope resolution ::
operator, followed by the name of the constructor (which is the same as the
class):
class Car { // The class
public: // Access
specifier
string brand; // Attribute
string model; // Attribute
int year;
// Attribute
Car(string x, string y, int z); //
Constructor declaration
};
// Constructor definition outside the
class
Car::Car(string x, string y, int z) {
brand = x;
model = y;
year = z;
}
int main() {
// Create
Car objects and call the constructor with different values
Car
carObj1("BMW", "X5", 1999);
Car carObj2("Ford", "Mustang", 1969);
// Print values
cout << carObj1.brand << " " <<
carObj1.model << " " << carObj1.year << "\n";
cout <<
carObj2.brand << " " << carObj2.model << " " << carObj2.year << "\n";
return 0;
}
Run example »
By now, you are quite familiar with the public
keyword that appears in all of our class examples:
class MyClass { // The class
public: // Access specifier
// class members goes here
};
Run example »
The public
keyword is an access specifier.
Access specifiers define how the members (attributes and methods) of a class can
be accessed. In the example above, the members are public
- which means that they
can be accessed and modified from outside the code.
However, what if we want members to be private and hidden from the outside world?
In C++, there are three access specifiers:
public
- members are accessible from outside the classprivate
- members cannot be accessed (or
viewed) from outside the classprotected
- members cannot be accessed from
outside the class, however, they can be accessed in inherited classes. You will learn more about Inheritance later.In the following example, we demonstrate the differences between public
and private
members:
class
MyClass {
public: // Public access
specifier
int x; // Public attribute
private: // Private access specifier
int y; // Private attribute
};
int main() {
MyClass
myObj;
myObj.x = 25; // Allowed (public)
myObj.y = 50; //
Not allowed (private)
return 0;
}
If you try to access a private member, an error occurs:
error: y is private
Note: It is possible to access private members of a class using a public method inside the same class. See the next chapter (Encapsulation) on how to do this.
Tip: It is considered good practice to declare your class attributes as private (as often as you can). This will reduce the possibility of yourself (or others) to mess up the code. This is also the main ingredient of the Encapsulation concept, which you will learn more about in the next chapter.
Note: By default, all members of a class is private
if you don't specify an access specifier:
class
MyClass {
int x; // Private attribute
int y; // Private attribute
};
The meaning of Encapsulation, is to make sure that
"sensitive" data is hidden from users. To achieve this, you must declare class variables/attributes as private
(cannot
be accessed from outside the class). If you want others to read or modify the
value of a private member, you can provide public getter and
setter methods.
To access a private attribute, use public "getter" and "setter" methods:
#include <iostream>
using namespace std;
class Employee {
private:
// Private attribute
int salary;
public:
// Setter
void setSalary(int s) {
salary = s;
}
// Getter
int getSalary() {
return salary;
}
};
int
main() {
Employee myObj;
myObj.setSalary(50000);
cout << myObj.getSalary();
return 0;
}
Run example »
The salary
attribute is private
,
which have restricted access.
The public setSalary()
method takes a parameter (s
) and assigns it to the
salary
attribute (salary = s).
The public getSalary()
method returns the value of
the private salary
attribute.
Inside main()
, we create an object of the Employee
class. Now we can use the
setSalary()
method to set the value of the
private attribute to 50000
. Then we call the
getSalary()
method on the object to return the value.
In C++, it is possible to inherit attributes and methods from one class to another. We group the "inheritance concept" into two categories:
In the example below, the Car
class
(child) inherits the attributes and methods from the Vehicle
class
(parent):
// Base class
class Vehicle {
public:
string brand = "Ford";
void honk() {
cout << "Tuut, tuut! \n" ;
}
};
// Derived
class
class Car: public Vehicle {
public:
string model = "Mustang";
};
int main() {
Car myCar;
myCar.honk();
cout << myCar.brand + " " + myCar.model;
return 0;
}
Run example »
- It is useful for code reusability: reuse attributes and methods of an existing class when you create a new class.
A class can also be derived from one class, which is already derived from another class.
In the following example, MyGrandChild
is derived from class MyChild
(which is derived
from MyClass
).
// Base class (parent)
class MyClass {
public:
void
myFunction() {
cout << "Some content in parent class." ;
}
};
//
Derived
class (child)
class MyChild: public MyClass {
};
// Derived class
(grandchild)
class MyGrandChild: public MyChild {
};
int main() {
MyGrandChild myObj;
myObj.myFunction();
return 0;
}
Run example »
A class can also be derived from more than one base class, using a comma-separated list:
// Base class
class MyClass {
public:
void
myFunction() {
cout << "Some content in parent class." ;
}
};
//
Another base class
class MyOtherClass {
public:
void
myOtherFunction() {
cout << "Some content in another class." ;
}
};
//
Derived
class
class MyChildClass: public MyClass, public MyOtherClass {
};
int main() {
MyChildClass myObj;
myObj.myFunction();
myObj.myOtherFunction();
return 0;
}
Run example »
You learned from the Access Specifiers chapter that there are three
specifiers available in C++. Until now, we have only used public
(members of a
class are accessible from outside the class) and private
(members can only be
accessed within the class). The third specifier, protected
, is similar to
private
, but it can also be accessed in the inherited class:
// Base class
class
Employee {
protected: // Protected access specifier
int salary;
};
// Derived class
class Programmer: public Employee {
public:
int bonus;
void
setSalary(int s) {
salary = s;
}
int getSalary() {
return salary;
}
};
int main() {
Programmer myObj;
myObj.setSalary(50000);
myObj.bonus =
15000;
cout <<
"Salary: " << myObj.getSalary() << "\n";
cout << "Bonus: " <<
myObj.bonus << "\n";
return 0;
}
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